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Game images by RAWG

DON'T NOD (Don't Nod Montréal)
A single-player, narrative adventure about four friends whose summer together in 1995 and a mysterious secret reverberate into the present day. Players control Swann across two timelines, making dialogue and story choices while using a camcorder mechanic to record and edit moments that shape memory and relationships. The tone is nostalgic, emotional, and grounded, with supernatural undertones used as a metaphor for memory and trauma.
Single-player only; no in-game microtransactions; online features require platform account (no in-game chat)
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