Working out whether a game is right for your kid should not take an afternoon of research. That is the job GameCompass does, free, for anyone who needs it, and support is what lets us keep adding to it.
A rating here is not one person typing an opinion. Every game runs through a research pipeline, and every step of it has a meter running.
Every title gets classified, researched against live sources, scored across seven dimensions, then quality-checked. Anything that fails the check is re-scored on a larger model.
Most Played is scraped from Steam, PlayStation, Xbox, Nintendo and the mobile stores, then merged into one ranking. Every refresh spends scraping credits.
We fetch and verify actual gameplay clips so you can watch a game before you decide, which runs against a daily API quota.
We spend our days looking at how games ask families for money. It taught us a fair amount about how not to ask for yours.
Nothing moves behind a supporter wall later on. What you can read today you can read tomorrow, whether you give or not.
There is no campaign ending tonight. This page will say the same thing next month, so give whenever it actually suits you.
No monthly plan pre-selected on your behalf, and no follow-up asking you for more.
The costs above are the real ones. Support goes to the next batch of games rated, and nothing else.
Money is the fastest way to keep this running. It is not the only way.
The most useful thing you can do. One parent who finds a rating useful is worth more to us than one coffee.
A short note when we rate the games your kids are about to ask for. Scroll down to the footer to sign up.
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Email usThat alone tells us this matters to you. If you can spare a coffee, it goes straight into the next game we rate.
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A concrete example: the popularity charts refresh twice a month instead of weekly. That is a budget decision, not a technical one. It is exactly the kind of thing more coffee fixes.